Pollen have launched the latest VB campaign.
The promotion gives away a Porsche and the interactive parts of the campaign are streamed with Flash Media Server
Pollen have launched the latest VB campaign.
The promotion gives away a Porsche and the interactive parts of the campaign are streamed with Flash Media Server
Here’s a great list of 1010 events from Adrian Parr http://www.adrianparr.com
January 2010
February 2010
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FITC Amsterdam 2010
February 22nd – 23rd, 2010
Amsterdam, Netherlands
March 2010
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360|Flex
March 7th – 10th, 2010
San Jose, California, US
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SXSW 2010 – Interactive
March 12th – 16th, 2010
Austin, Texas, US
MIX10
March 15th – 17th, 2010
Las Vegas, Nevada, US
April 2010
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NAB Show
April 10th – 15th, 2010
Las Vegas, Nevada, US
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The Next Web Conference 2010
April 21st – 23rd, 2010
Amsterdam, The Netherlands
May 2010
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Lift10
May 5th – 7th, 2010
Geneva, Switzerland
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FutureEverything (formerly Futuresonic)
May 12th – 15th, 2010
Manchester, UK
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Flash And The City
May 14th – 16th, 2010
New York, US
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Web Flash Festival
May 28th – 30th, 2010
Paris, France
June 2010
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OFFF Paris 2010
June 24th – 26th, 2010
Paris, France
July 2010
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SIGGRAPH 2010
July 26th – 30th, 2010
Los Angeles, California, US
August 2010
September 2010
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Flash on the Beach ‘10
September 26th – 29th, 2010
Brighton, UK
Here’s the Online Creative Festival URL
http://www.adobeonlinefestival.com/
The OCF keeps you up to date with the latest creative tips and tricks free and from your desktop check it out
The primary tool for developing iPhone applications using Flash will be Adobe Flash Professional CS5.
We are also looking at adding this feature to other Flash Platform tools and technologies.
iPhone application development will be supported on operating systems supported by Adobe Flash Professional CS5. This includes both Mac and Windows based operating systems.
iPhone applications created with Flash are supported on iPhone OS 3.0 and higher.
The iPhone and iPod touch have processors significantly slower than those found on most desktop PCs and Macs. Thus, content may run slower than it does when running on a desktop personal computer. However, the exact differences will depend on the specific content.
In addition, the hardware specifications vary greatly between different versions of the iPhone and iPod touch. Because of this, it is important that you test your content early and often across all devices which you plan to target.
In order to deploy and test content on an iPhone or iPod touch device, the developer must be a member of the iPhone developer program, and have an iPhone developer certificate, as well as the appropriate mobile provisioning profiles (which can be obtained from the iPhone Developer Program Portal).
You can find more information on the iPhone developer program at:
http://developer.apple.com/iphone/index.action
No. iPhone applications built with Flash Platform tools are compiled into standard, native iPhone executable packages and there is no runtime interpreter that could be used to run Flash byte-code within the application.
No.
The Flash Player API set available when creating content for the iPhone is based on the core Flash Runtime used in Flash Player 10 and Adobe AIR 2.0.
ActionScript 3 based content is supported when developing content for the iPhone. ActionScript 1 and 2 is not supported and will not work.
Yes, assuming that that code and content is written in ActionScript 3, and does not use any of the APIs or functionality not available on the device.
However, due to the significant differences in processor speed between the iPhone and desktop based CPUs, content may need to be optimized or adjusted in order to provide the best user experience.
You may also need to re-factor the design and interactions of the content in order to provide a user experience tailored to the smaller form factor and different interaction models of the device.
You can find more information on optimizing content for mobile devices on the:
Adobe Mobile & Device Developer Center
As a general rule, Flash Player 10 and Adobe AIR 2.0 APIs are available when developing content for the iPhone. However, there are a number of exceptions, including, but not limited to:
In addition, APIs which do not apply to iPhone (such as accessing dock icons) are not available.
Yes, although any ActionScript in the SWF will be ignored (as there is no virtual machine to interpret the code).
The following native device APIs and functionality are supported:
Yes. In some cases, the rendering of Flash content will be hardware accelerated.
We will publish more information on this when we release the public beta.
Yes. You can play H.264 video from Flash content by launching the content in the native iPhone video player. You cannot play back H.264 content directly within the application.
While it is possible to create iPhone content using the desktop Flex Framework, we do not recommend it. The Flex framework is currently optimized for execution in a desktop environment. The performance, UI, and interaction models have not been optimized for mobile devices.
Adobe is working on a mobile Flex Framework, which should be better suited for iPhone development. You can find the latest information on the mobile Flex Framework at:
http://labs.adobe.com/technologies/flex/mobile/
A good baseline font to use is Helvetica at 14pts.
You can also specify the following font types, which will map to the fonts specified:
The following device fonts are also available within your content:
No. Flash content created for the iPhone will not run within the iPhone simulator on Mac.
No.
In fullscreen mode, the screen size is 320 x 480 (480 x 320 in landscape mode). With the status bar showing, the screen size is 320 x 460 (300 x 480 in landscape mode).
Yes. In general, your content should adhere to the Apple iPhone Human Interface Guidelines.
It is also important to thoroughly test content on all targeted devices as performance and capabilities can vary greatly between different device versions.
No. iPhone applications built with Flash Platform tools are compiled into standard, native iPhone executable packages and no runtime interpreter is necessary to run the application.
Yes. You can submit apps built with Flash tooling for the iPhone to the iTunes App Store by following the policies and procedures specified by the iTunes App Store.
Yes. You can create an Ad Hoc certificate from the Apple iPhone developer portal, which will allow you to specify a limited number of devices that the content can be deployed to.

Some of the places where Google use Flash today.
So you see Flash is everywhere at Google and we’ve been working together for years to build upon this relationship. Google joining the Open Screen Project may seem like a matter of course given our demo’s last year and given their investments in the Flash Platform.
In the past few months we’ve seen stellar device launches from HTC and Motorola using Android. Those of you with beady eyes will also have spotted others from Sony Ericsson and “others” coming down the pipe soon.

At Adobe MAX 2009 RIM has become the 19th of the top 20 OEMs to begin work on integrating the Flash Player on their mobile platform.
This is a landmark collaboration announcement in our drive to bring the full Internet to mobile phones and devices.
Posted by Mark Doherty in Adobe MAX, Devices, Flash Player, Industry News on October 5, 2009

So you heard it right, we have brought the Flash Platform to the iPhone OS for applications. In fact some of the applications are already on the Apple AppStore for you to download
We thought it was fun to put them up in secret and working with a very very small set of developers, and our engineering teams I think we’ve really proven that Flash can run effectively on the iPhone without changes.
The applications are:
Enabling the Flash Platform to run on the iPhone has been a really tough task, and one that results in some limitations. Though you have told us that this is a top priority for your mobile projects, and so we’ve worked for over a year to build this solution.
For developers the new tooling will be made available with the Flash Professional tool, which will also be in pre-release later this year. So today you can begin your work on mobile devices targeting Flash Player 10, or Adobe AIR 2.0 Apis in time.
One caveat of this Ahead of Time compilation method is that we can only use AS3 code. AOT compilation means that we have no interpreter on the device, as per Apple’s restriction. Without the interpreter you won’t be able to load SWFs unless they were packaged with your application, boo Apple ![]()
This new tool set and a subset of apis from Adobe AIR will have all manner of features enabled, along with the hardware acceleration, battery, memory and rendering performance increases that we have worked on in Flash Player 10.1.
Some typical iPhone features that are not supported are:
• Photo selection from file system
• Contact selection from the address book
• Camera
• Cut/copy/paste
• Accessory support
• In app purchase support
• Peer to peer
• Maps
• iPod library access
• Compass
• Push notifications
• Audio recording
• Video recording
• Parental controls
Of course because of the huge amount of work involved, and lack of public API access from Apple we have to drop a few Flash features too.
• Embedded HTML content
• RTMPE (this was our call)
• H.264 Video (you can use URLRequest)
• Dynamically loading SWFs (containing AS3 code)
• PixelBender
So what about Flex? Well here at Adobe MAX we’ll have a session specifically around Adobe Flex Mobile Framework, codename “Slider”. We expect that in time we’ll enable this version of the framework to run effectively on the iPhone. You’ll be using the same tools, Apis and core framework elements.
Although there would be nothing technically stopping you from using Flex, you would suffer huge performance penalties, and have to re-write the components for mobile and device interactions.
Go and get started then today!
Here are the major announcements from Adobe MAX
HEADLINE: Adobe Flash Platform Speeds Web Innovation Across Desktops and Devices
Key Messages:
· Adobe is driving rapid innovation on the web with advancements to the Flash Platform.
· Adobe unveiled Flash Player 10.1, enabling rich Web content, video and applications to reach more users across a broader set of devices than ever before. In addition, Adobe announced new HTTP streaming technology for video delivered on the Flash Platform, demonstrated upcoming features of Adobe® AIR® 2 software, released a second beta of Adobe® Flash® Builder and Flash® Catalyst software, and made available new Adobe Flash Platform Services for collaboration.
· The Flash Platform is the leading web design and development platform for creating expressive applications, content, and video that run consistently across operating systems and devices and reach over 98% of internet-enabled desktops
HEADLINE: Adobe Unveils First Full Flash Player for Mobile Devices and PCs
Key Messages:
· Flash Player 10.1 is first full Flash Player for smartphones, smartbooks, netbooks, PCs and other Internet-connected devices that delivers uncompromised Web browsing of expressive applications, content and HD video across screens.
· A public developer beta of Flash Player 10.1 is expected be available for several platforms (WiMo, Palm webOS, desktop OSs) before the end of the year. GA and first devices in market are expected for the first half of 2010.
· Close to 50 industry partners have now joined the Open Screen Project.
Flash Player 10.1 will run on platforms including Google’s Android, Research In Motion’s BlackBerry, Microsoft’s Windows Mobile, Nokia’s Symbian and Palm’s webOS.
HEADLINE: RIM Joins Open Screen Project
Key Messages:
· RIM and Adobe collaborate to bring full Flash Player to the Blackberry platform.
· RIM participates in the Open Screen Project.
· RIM becomes the 19th out 20 mobile OEMs that work with Adobe to integrate existing and/or upcoming Flash Player technology into mobile phones and devices.
HEADLINE: Nokia and Adobe Bring New Flash Applications to Mobile Phones and Other Devices
Key Messages:
· More than 750 developers from 60 countries submitted ideas for applications. 35+ multi-screen applications were funded.
· Applications span a wide range of content including games, videos, Web-to-location based services, productivity tools and other applications.
· Developers can distribute their content via the Nokia Ovi Store and AIR Marketplace.
HEADLINE: Adobe and NVIDIA Deliver Rich Web Experiences on Netbooks and Mobile Devices
Key Messages:
· Deliver HD videos, applications, games and other rich, Flash based Web content to GPU accelerated netbooks, smartbooks and smartphones.
· Optimize and enable Flash Player 10.1 to leverage GPU acceleration across nVidia GeForce, ION and Tegra chips.
· First net- and smartbooks ready to support the full Flash Player include HP Mini 311, Lenovo IdeaPad S12, Samsung N510, Acer AspireRevo, and Asus eeeBox EB1012.
HEADLINE: Adobe and Qualcomm Bring Full Flash Player to Next-Generation Mobile Devices
Key Messages:
· Deliver HD videos, applications, games and other rich, Flash based Web content to GPU accelerated netbooks, smartbooks and smartphones.
· Optimize and enable Flash Player 10.1 for Snapdragon chipsets and Qualcomm’s product portfolio.
· Broader support within Qualcomm’s product portfolio for Flash Player 10.1 will be introduced with the availability of a beta version of the player this year.
HEADLINE: Adobe ColdFusion 9 Now Available
Key Messages:
· ColdFusion 9 and ColdFusion Builder helps increase developer productivity, integrate with complex enterprise environments and deliver rich and interactive experiences for users.
· ColdFusion is a powerful development technology for building dynamic Web sites and Internet applications.
· The new ColdFusion 9 in the Cloud will run in the Amazon environment and enable more developers to access the power of ColdFusion as a hosted service.
HEADLINE: Adobe Unveils LiveCycle Enterprise Suite 2
Key Messages:
· LiveCycle ES2 enables businesses and governments to build customer interaction applications that transform how organizations serve customers and constituents.
· LiveCycle ES2 integrates more tightly with Flash Platform and PDF technologies, enabling organizations to create user-centric software that contrasts with traditionally unwieldy system-centric, enterprise software.
· With new customizable RIA workspaces, mobile and desktop access to business critical applications, and deployment options in the cloud, LiveCycle ES2 significantly enhances business and IT productivity.
Note too that Google published an official blog post announcing their participation in the Open Screen Project. (http://googleblog.blogspot.com/2009/10/teaming-up-with-adobe-and-open-screen.html):
· Google participates in Open Screen Project.
· Flash Platform support across broad range of Google technologies.
· Both companies share the common goal of moving the Web forward by making it more powerful and easier to use.
· Both companies collaborate to bring new level of openness to the Web that spans platforms and allows users to have rich Web experiences wherever they are.
· The collaboration is aimed to help developers focus on creating innovative Web apps that run anywhere instead of optimizing apps for different platforms.
Cold Fusion Builder
ColdFusion Builder s an Eclipse based IDE for ColdFusion development that is deeply integrated with ColdFusion 9. Now you can manage your entire ColdFusion development cycle from concept to production all in one easy to use tool.
Adobe ColdFusion Builder is an Eclipse based IDE for ColdFusion development that is deeply integrated with ColdFusion 9. Now you can manage your entire ColdFusion development cycle from concept to production all in one easy to use tool. With ColdFusion Builder you can:
Develop and manage applications faster and easier than ever. ColdFusion Builder provides a unified, customizable and extensible development environment to code applications, manage servers, and deploy projects. With ORM code generation, CFML code assist, CFC introspection, CFML file preview and integrated debugging, ColdFusion Builder is the rapid application development tool.
Create rich interfaces for new and existing ColdFusion applications quickly and easily. With the unique integration between ColdFusion and the Adobe Flash® Platform, there’s no easier way to build rich Internet applications from client to server. Create rich Internet applications with ColdFusion and the Adobe Flash Platform through integrated workflow and features in Adobe Flash Builder™ 4 and Adobe AIR® that enable developers to bring applications to market fastest and easiest.
Integrate ColdFusion applications with a multitude of technologies in enterprise environments. Leverage enterprise services from ColdFusion 9 in ColdFusion Builder with CFML tags and functions to access data from existing infrastructure including Microsoft Sharepoint, Exchange, Office, .NET, Java Objects, IMAP and more.
Flash Builder-
Many of the new features in the beta 2 release will help you become more successful using the new Flex 4 framework, providing more clarity between the use of Flex 3 and Flex 4 throughout the IDE. The new data-centric development features have also evolved and expanded based on beta 1 user feedback, providing improved UI for more common tasks like configuring datatypes returned from servers; new support for BlazeDS and the LCDS ES2 release; improvements to the configurability of generated code, and more.
For a detailed description of the features included in this public beta 2 release, please read Tim Buntel’s updated What’s New in Flash Builder 4 article and watch the Flash Builder feature videos. As always, the Flex 4 framework is included within Flash Builder, so please also read Matt Chotin’s updated What’s New in the Flex 4 SDK article.
Part of Flex 4
Cold Fusion Builder Beta – Beta 2 now available
Flash Catalyst
Adobe® Flash® Catalyst™ is a new professional interaction design tool for rapidly creating expressive interfaces and interactive content without writing code. Create interactive portfolios, product guides, microsites, site navigation, interfaces for RIAs and more.
Cold Fusion 9- available now
Does support Far Cry (the CF CMS service) – backwards compatibility may require renaming previous functions. New functions such as hibernate – FarCry 6 is the around the corner – it’s likely this will be rolled into CF9
Easily generate office documents for reporting, decision making, and presentations. Read, create, and update spreadsheets using the new CFSPREADSHEET tag. Programmatically generate PDF files from Microsoft PowerPoint and Word files. Dynamically produce presentations in HTML or SWF from PowerPoint presentations directly on the server.
Leverage the power of Adobe ColdFusion Builder™ software, a highly customizable, Eclipse™ based IDE that enables developers to build ColdFusion applications faster than ever before.
Build database-independent applications using object-relational mapping (ORM) based on the open source Hibernate library. Save time and manage database logic and connectivity without writing any SQL. Use the ORM Application Wizard in ColdFusion Builder to generate ColdFusion components (CFCs) for logic and connectivity without writing a single line of code.
Expose data from Microsoft Office SharePoint web services to a ColdFusion application with the new CFSHAREPOINT tag. Additionally, use the single sign-on capability in SharePoint to display a ColdFusion application as a web part within a SharePoint site without requiring users to reenter their credentials.
Take advantage of faster Flash Remoting to increase application performance. Use ColdFusion as a Service to speed up RIA development by easily accessing many existing enterprise services via AMF without writing a single line of CFML.
Leverage the power of ColdFusion enterprise services via AMF or SOAP without writing a single line of CFML. These services include CFCHART, CFDOCUMENT, CFIMAGE, CFMAIL, CFPDF, and CFPOP. Additionally, make your application more secure by sandboxing these services to prevent access by unknown applications.
Offer users applications with online/offline capability featuring reliable data management. Using SQLLite in the client and ORM on the server, ColdFusion 9 manages conflict resolution and data synchronization between the client and server when your application comes back online.
Build more compelling and intuitive applications with a broader set of Ajax controls that leverage the new Ext JS 3.0 library via CFML tags and attributes. New controls include mapping, multimedia player, multifile upload, accordion navigation, progress indicator, confirmations, alerts, buttons, and sliders.
Save time by simultaneously performing administrative tasks across multiple servers from one central console. You can create data sources, schedule tasks, apply hot fixes, clear caches, and compare settings across a cluster of ColdFusion servers.
Expose virtually all enterprise applications, including ColdFusion applications, in one integrated portal. ColdFusion 9 allows you to define a ColdFusion component as a portlet. This includes support for Java™ Portlet Specifications JSR 168 and JSR 286.
DEMOS
These short orientation demonstrations are a great introduction to the features and functionality of Adobe® ColdFusion® 9 software.
See how ColdFusion 9 enables you read and write data to spreadsheets using the new CFSPREADSHEET tag.
See how to automatically manage the online/offline capabilities of Adobe AIR® applications with ColdFusion 9.
See how the ColdFusion data grid can be implemented as a rich Ajax control with easy-to-use CFML tags, requiring no knowledge of JavaScript or other Ajax elements.
Learn how to easily bind a client-side Ajax application to a ColdFusion component on the server with the ColdFusion CFAJAXPROXY tag.
See how to dynamically generate a rich on-demand presentation for multimedia product experiences, eLearning, and more.
See how ColdFusion allows you to populate and extract data from PDF forms for a printable, portable way to share information and collect data from application users.
heading to LA for MAX. NOT. Bah humbug!
a site in 40mins dot com
http://www.tipsforcreatives.com/rocket
Google presents real time collaboration inside documents. A not so new idea but watch the video it looks cool.
What is a wave?
A wave is equal parts conversation and document. People can communicate and work together with richly formatted text, photos, videos, maps, and more.
A wave is shared. Any participant can reply anywhere in the message, edit the content and add participants at any point in the process. Then playback lets anyone rewind the wave to see who said what and when.
A wave is live. With live transmission as you type, participants on a wave can have faster conversations, see edits and interact with extensions in real-time.
This site in progress is viewable at http://www.tipsforcreatives.com/rocket
Posting tweet...