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recommended reading from Ideo

Here’s a great winter reading list from our friends at IDEO. (www.ideo.com)

Innovator’s Solution by Clayton Christensen and Michael Raynor is a book that reveals novel truths about innovation and a set of proven theories managers can use to achieve growth through disruptive innovation.

Innovator’s Dilemma by Clayton Christensen is a groundbreaking book that explains why disruptive innovation is so hard—but necessary.

Entrepreneurial Mindset by Rita Gunther McGrath and Ian McMillian is a book that provides a guide to thinking and acting in environments that are fast-paced, rapidly changing, and highly uncertain.

The Knowing-Doing Gap by Bob Sutton and Jeffrey Pfeffer is a book that explores common obstacles to action in busines—such as fear and inertia—and profiles successful companies that overcome them.

Evidence Based Management by Bob Sutton and Jeff Pfeffer is a book that suggests businesses take cues from evidence-based medicine and its practitioners, who hone their craft through constant practice, experience, and knowledge seeking.

Made to Stick by Chip and Dan Heath is a book on the art of making ideas unforgettable through effective storytelling.

The Future of Management by Gary Hamel is a book that invites organizations to shed age-old systems and processes and think differently.

Payback: Reaping the Rewards of Innovation by James Andrew, Harold Sirkin and John Butman is a book that looks at different innovation models and how organizations can optimize returns by better analyzing where, what, and how to spend.

Emotional Design by Donald A. Norman is a book that looks at the role emotion plays in human-centered design.

“The Challenges of Innovation” is an article by Irving Wladawsky-Berger on BusinessWeek Online about the major obstacles to a healthy innovation environment.

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Creating a site using CSS and SPRY

This site in progress is viewable at http://www.tipsforcreatives.com/rocket

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Brilliant Design

Check this out

The content is a video interview with Marcus Bell, Australian photographer and Adobe Ambassador.
http://review.juxtinteractive.com/adobe/v14/

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Ad Tech 2009

I’ve presented at Ad Tech for 3 years and had tired of vendor pitches. So I did a session this year called “We Can Solve Your Marketing Problems!”

With a great panel of Lee Stephens, Dicken Doe and Peter Hunter we tackled questions submitted by delegates. Crazy I know. But let’s make it interactive!

The format was a success – over 80% of attendees found it valuable or extremely valuabe and the panel received the highest average rating of Ad Tech.

http://www.ad-tech.com/sydney/

We Can Solve Your Marketing Problems!
Ever wanted expert, hands on advice on what to do with your digital marketing? Here’s your opportunity to have 3 top executives help you! This session is a hands on, no holds barred solution tank. Put your problem to the panel and watch them try to solve it.You’ll gain real insight into how leading digital decision makers tackle and solve digital marketing issues. If you don’t have a manual for how to get it right in digital marketing, you’ll want to be at this session!

We’re taking your questions now. Submit your questions on the ad:tech brain (under 200 words.)

Tell us if you want to be anonymous or a participant on the day so you get the most out of it.

Pre-submitted questions will be tackled in the first half of the session; questions from the floor will be tackled in the second half.

DISCUSSION LEADER:
Andrew Larkin, BDM, Adobe

PRESENTER:
Lee Stephens, CEO, Aegis Media Pacific

Dicken Doe, Managing Director, Beyond Analysis Australia

Peter Hunter, Managing Director, iProspect

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Advances in the virtual interface

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Semantic Web 1.0

Just a quick note on domains….. as ICANN have finally approved a change to the top level domain structure that has moderated internet naming. Presently, users have a limited range of 21 top level domains to choose from — names that we are all familiar with like .com, .org, .info.
The change theoretically enables us (ie brands) to register and own destinations eg  
On the surface its like – whatever?  It looks as exciting as a change to phone area codes! However the reality is it brings opportunity and complexity.
The opportunity is to own destinations to do with a brand’s values.  If a brand gets in first and owns an event, concept, needs state or a destination that is popular, the brand effectively owns the destination. Think of how names could become much easier to remember www.tooheys.new and suddenly free from the global restrictions of regional extensions like com.au
The complexity comes from the sheer number of destinations consumers now have to remember. There’s more chance to get it wrong with the name. More choices. More voices. More opportunity for brand agencies to own the strategy and navigation.
The change kicks in 2009 however the request and registratrion process starts nowish.
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Microcosm Marketing

With 55 million plus visitors a day,  destinations such as Facebook go beyond website and emerge as entire civilizations complete with their own code of ethics, languages and culture.

So with such a mass appeal, what is the impact for marketing managers,  and what is the opportunity for those marketers capable of harnessing it?

While the budgets and metrics of media may be slow to adapt,  there’s no doubt the consumer coalface is changing,  and the impact for marketing and brand managers must not be underestimated.

The very seasons of media have vanished. Youtube 2004. Facebook 2005. Digital places take seed bud and flower in such ever decreasing timelines it’s no wonder brand managers feel overwelmed. The only guarantee we have is that more such destinations will continue to emerge, driven by consumers hungry for the connection and community.

So how do we define which digital place best suits my objectives?

Each new place places advances both the digital opportunity and digital anxiety for brand managers -
does this new place suit my brand, and should I be trying to advance my Brand story within it?

 It’s easy to be seduced by the velocity new digital places create. There’s much to be said for being prominent in new social sites as they reach critical mass. Where else is their an opportunity to reach 55 million people in day?

However unless  “leading edge, innovative, risk taker” are integral parts of your brand values,  you may be risking much for little obvious gain by chasing every new social phenomena.  It takes significant resource to be everything to everyone. Suddenly you’re acting like a consumer instead of brand navigator.

Unless you have a digital strategy every digital decision is going to be arkward. The reality is following the Virgin campaign where photo’s posted on Flikr were incorporated into an advertiising campaign, the stakes for getting it wrong are higher.

So what is the best plan for success in such a changing environment? It’s simple.

  1. Define exactly what you need to get from your digital places this year.
  2. Deploy a process for determining which places best suit those objectives
  3. Define how you must act and behave in each to advance a credible customer story
  4. Visioneer how you want to present yourself in 9mths
  5. Involve the customer in your planning and idea

 

SMH herald image at the heart of the Virgin Lawsuit

  

  The Following Photo and Article Featured in the Sydney Morning Herald

http://www.smh.com.au/news/technology/virgin-sued-for-using-teens-photo/2007/09/21/1189881735928.html

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Digital Strategy Bullets

Here is an example of the Strategy email updates I did while DOS at Saatchis.

I used formatted email to make the content stand out and kept the tone light hearted -most traditional agency account managers were not that interested in digital and new media at this stage.

strategy bullet

strategy bullet

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5 rules of thumb for mobile marketing

As an emerging medium mobile often ends up an after thought in the marketing mix. With a device often with the consumer 24/7, the opportunities are considerable. So what are the basic rules for thumbs when engaging on the mobile device, and how do marketers best use the medium to create persuasive customer dialogues?

Like any new place, an awareness of the environment is required however there’s no need for panic. Traditional media sensibilities still apply.  While the technology is new, the challenges are the same. Just remember  – we’ve been here before. Look at the first  TV shows. Most were  stage plays recorded with a fixed camera, complete with actors walking off and on stage with little or no editing. In no time at all agencies mastered the broadcast medium, placing images and sounds together creating compelling. Mobile is in the same infancy. Here are 5 tips that can help use the medium to best effect.

Make it 5 times simpler
Because everything you do with mobile has to be 5 times smaller. Every part of the user experience counts.  Put as little as possible between your idea and the user. Reduce all clicking, scrolling and loading required by users to share your idea. While it’s good to exploit the various mobile feature sets to best effect, it’s critical to accept and work to the constraints of the network.

Rule of Thumb – If you find yourself discussing technical issues in the concept stages, your idea is too complicated.

Be recognisable, relevant and above all rewarding
Unlike traditional media, consumers pay to use mobile. . Look for every possible way to create a more personalised engagement, be more relevant with what consumers like and don’t like. Personality is everything. The phone is an extension of our personality and the more organic and able to mimic your behaviours and patterns the more open and attached we will become to campaign content.

Successful campaigns encourage people’s natural instincts to be creative and to connect with people in the easiest way possible. With mobile, you just can’t personalise enough. Every piece of information a marketer presents to a consumer needs to be absolutely about that person. It’s a big effort to get content to a consumer and it’s a big effort for a consumer to accept and process any information you send.

Make sure what they end up is a valuable interaction.The human interface elements of the mobile are the limiting factors. You have to hold it up to your ear while you talk, you have a tiny screen, and the keyboard is more conducive to entering an alarm pin code than writing elaborate messages to your mates. Any function or service that remembers and reduces the amount of clicking tapping and scrolling users have to do to use it will succeed in attracting consumer interest.

Avoid trying to be next big thing in mobile  -you’ll end up building overheavy applications that consumers find unusable and quickly abandon. Look for ways to become as relevant and day to day as possible in the consumers lifestyle.

Rule of Thumb: Aim to be associated with everyday functions that can become part of consumers life.

Say one thing and say it well
Beware of the next big thing. Don’t let the technology bury your single proposition. Strip out everything irrelevant and focus only on the operations enabling the campaign objective. Continually evaluate how you will appear, communicate and engage. User test how you transact and how you fulfill.

Good mobile is not just about mobile
Take an integrated approach to your campaign. Think about the benefits of a device that is quite literally in the hands of the consumer 24/7. How can the mobile become the direct repsonse to your idea? Remember any mobile experience needs to reflect your brand values.
SMS continues to be the No 1 mobile revenue opportunity. This is unlikely to change in the short term, and marketers have the most to gain by looking for ways to push the boundaries of the current feature set to the very maximum. The technology need not be intimidating. Take the technology out of the equation and the basic rules of marketing can create compelling and effective campaign ideas.  Brand subsidised activity will work. However this is not licence for another channel of interruptive advertising.

Rule of Thumb: Mobile promotions enter a very personal consumer space. You must be usable, reliable and trustworthy every step of the way

Assume nothing and test everything
There’s much diversity in the networks that deliver mobile content and the handsets we use to receive it. If your idea relies on a new handset feature it is unlikely to  be a new feature by the time to realised the idea
Forget campaign cross over – digital content is always going to need a customised realisation cycle. Factor in the cost delivering any mobile content and then factor in again the cost of ensuring it displays on the majority of handsets.

Rule of Thumb: Assume nothing User test everything.

Constrained by a small keypad and screen,  it’s best to master the medium before looking for the killer app. We are continually waiting on the next big thing with the mobile platform, those that gain mindshare now will continue to own it as the network progresses, it’s better to avoid the gimmicky applications.
Author: Andrew Larkin  May 2007

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Digital Idol

Fake Boobs, Fake Tan. But Fake Blog?
It was only a matter of time before engineered truth emerged in the very personal trust circles of Blog.

A FLOG is basically a fabricated BLOG set up as a tease or reveal.

While the technique is well used in billboards, creative’s may need to do more than relying on the cross over to win over Digital Consumers.

Recent FLOG attempts from Sony, Walmart and McDonalds suggest the consumer backlash has the potential to impact negatively on how a clients’ brand is perceived.
So How do I Choose the Right Channels?
Digital introduces new places – blog, chat, newsgroups, ratings sites, social networking, social directories – entire virtual worlds like secondlife.com.
To this add Game, desktop and mobile placements – all exciting options for marketers. The constant is that the number of choices continues to grow.

Attention is vital but there’s no need to panic.   Brand credibility, accessibilty and audience remain the core building blocks of persuasive media.

A Digital Strategy Makes it Easy
A Digital Strategy is a process where we define and choose which channel best matches the Brand values and expectations of the customers. Basically – what are the most credible places to engage with the customer, and how should we act within it?

Do the Digital Strategy and every other decision become easy

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New Technology for Marketers

Interactive technology reached a plateau in 2000.
Usage and adoption however has accelerated.  We are in stage of normalisation. More people now know how to publish and share content online.  We’re experiencing small enhancements to the browser, network and media tools however the level of  interaction is tied by the same constraints    -  we still  tap a keyboard and scroll a pointer .  Escape the mouse and keyboard and the next wave of experiential technology begins.

The technology is new however the challenges are the same.
It’s about fully realising the potential of the medium. The first TV shows recorded stage plays with a fixed camera, you saw actors walk on and off stage. Over time creatives began exploring and understanding the broadcast medium, experimenting with placing images and sounds together in a way which could create an emotive response in the viewer. Interactive is in the same infancy. It’s still directed by stage managers a bit, in what I call A4 thinking.  Building web “pages” reflects traditional publishing more than interactivity. TVNZ’s new online content platform for example. The opportunity is huge. Smart marketers will explore ways to engage online viewers in interactive experiences rather than just running banner ads.
Hyperfactory’s advertising platform adds mobile placements to the channel mix. The success point here will be making sure mobile is not just about mobile. Campaigns need to be immediate, easy and simple to succeed. Forget campaign cross over – digital content is always going to need a customised realisation cycle.

The Technology lesson is that simplicity works.
Google made searching easy. Myspace made building a web page easy. Place next will make anywhere community easy.

The digital consumer has a choice.
The challenge for marketers is having the process to determine which places best enable dialogues between their brand and it’s customer. Should we be in secondlife.com?  should we be podcasting? Ongoing  assimilation is required however there’s no need for panic. New places will continue to emerge.  Consistency is key. Each digital experience must realise your business objectives in a way consistent with the Brand values.  Digital collateral has in infinite half life. Mistakes float in the public domain. Google is a glass bottomed boat to your brand. Consumers will find your digital mistakes. Process wise- first steps count. Define a Digital Strategy and every other decision becomes easy. There’s no value catching the train if it’s going to the wrong station.

Digital puts us in the hands of the consumer 24/7 and in the eyes of the market forever. Successful campaigns encourage people’s natural instincts to be creative and to connect with people in the easiest way possible. With interactive, you just can’t personalise enough. Every piece of information a marketer presents to a consumer needs to be absolutely about that person. It’s a big effort to get content to a consumer and it’s a big effort for a consumer to accept and process any information you send. Make sure what they end up is a valuable interaction.The human interface elements of the mobile are the limiting factors. You have to hold it up to your ear while you talk, you have a tiny screen, and the keyboard is more conducive to entering alarm pin codes than connecting one to one with someone you like.?

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Myspace or Bebo?

While Myspace is the site most associated with social networking, actual traffic indicates people prefer bebo.com as a social networking destination.

Bebo�was recently�the sixth-most-popular website visited by New Zealand Internet users and the top website in the Hitwise Computers & Internet – Net Communities & Chat industry with more than 23% of market share.MySpace ranks around #2 in this industry with just under 9% share of traffic.�So what is the difference for marketers and what criteria will you use to determine which�places best match your target audience?���

�

google.jpg

Source: google trends

Many assume social networking sites compete with each for consumer attention. However niche�s exist and it�s important to understand the composition of each.

More than half of myspace visitors are 35 or older As social networking sites have become mainstream, the demographic composition of MySpace.com has changed considerably.Bebo has grown attracting the 16-25 year old segment. Bebo is organized like Facebook. Bebo provides a more integrated address book and group email services. It becomes relevant to belong to Bebo if your friends use it. Bebo is more likely to reach a youth audience where as myspace has a wider appeal.
http://www.comscore.com/press/release.asp?press=1019 �
Digital demands being in the right place with the right message. Marketers must�fully understand their objectives�and audience to add value in the client decision cycle.


�

bebo.gif

http://www.bebo.com

Top sites visited by Kiwis

hitwise.jpg

Source – www.hitwise.co.nz – September, 2006 – based on market share of visits.

Myspace has launched an NZ specific segment. Kiwis are defaulted to this if they have set a region value

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Thoughts for Strategists

Learning to look for the grail..

da_vinci_the_last_supper_detail_da_vinci_code.jpg

How can you keep the conversation with consumers going once the ad ends

Effectiveness is the Grail of online. Uncovering it requires an indepth understanding what the consumer wants and expects – and what the business wants to achieve and deliver.

A digital strategy is instrumental in enabling us to translate the business objectives, target audience and brand characteristics into creative ideas that acquire and retain customers

How do get people to talk about the brand when you are not there? How do you create a shared experience? What does the online personality of the brand look and act like

Lead with the digital strategy, commit to a plan for achieving agreed targets, own the plan and delivery.

If you receive a brief for a website you’re not leading the strategy

Every brand campaign has to have a web destination

Get the Digital Strategy right and every other online decision becomes easy

With so many options, it?s important to choose carefully.

gartner_hype_cycle.jpg
The Gartner Hype cycle. http://www.gartnergroup.com

Digital strategy is ensuring every pixel of every online experience does everything possible to connect customers with brand experiences. Every feature and function, line and letter has to earn the right to engage with your customer

It’s as much about removing the clutter as it is about filling the void.
Andrew Larkin 2007

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YouTube – Paying Consumers or Placating Publishers?

YouTube CEO Chad Hurley implies a shift toward paying users for YouTube content.  What are the implications for marketers?

http://www.youtube.com/share?v=JlYtu63_uDE&embed=1

While Hurley’s comments imply a shift in direction for the video community, commentators may be jumping ahead of themselves in assuming it’s pay day for the consumer.   Hurley’s announcement, made at the World Economic Forum following discussions with studios and artists, begins by outlining YouTube’s plan to develop digital fingerprinting technology.  Digital fingerprinting enables publishers to identify music and video uploaded by YouTube users.  

The announcement appears more business sense than consumer feel good factor. Upfront Youtube defends the rights of the publisher. However to publishers, YouTube have done little to actually enforce those rights.  

While publishers continue to lose revenue,  YouTube’s business will remain overshadowed with the threat of litigation.YouTube will see little merit in paying publishers for content uploaded by consumers, yet they will need to be seen doing something to placate Studios and Artists. The system and management requirements required to record and reward the 60,000 plus video uploaded to YouTube daily is immense. Planning such ideas in the public may just provide the feel good factor required to placate industries.Google set aside $500m for YouTube copyright litigation while acquiring the company. Arguably not enough to shelve up the business if the dam broke.

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Reaching the Mobile Consumer

Make it 5 times simpler -Kevin Roberts sums mobile up as ” harnessing the intimacy of the small screen” to connect with and engage consumers. Mobile campaigns need to be hyper aware of their environment to succeed. Minimise clicks, scrolls and hits. Put as little as possible between you and the user. Assume nothing User test everything. Mobile is a great impulse medium. Campaigns need to be immediate, easy and simple to succeed. Forget campaign cross over – digital content is always going to need a customised realisation cycle.

Gen C consumers will adapt if the service is compelling enough

Be sure you understand your clients business objectives. Focus on a single proposition. You need to strip out everything irrelevant and focus only on the operations that enable that objective – across all parts of the campaign mechanic – how you appear, what you propose, how you engage, how you transact and how you fulfill. Test everything and assume nothing.
There’s much diversity in the networks that deliver mobile content and the handsets we use to receive it. Factor in the cost delivering any mobile content and then factor in again the cost of ensuring it displays on the majority of handsets. The only constant you can rely on with mobile marketing is that the network and handset is going to change.


mobile is not just about mobile -  it must take an integrated approach to any campaign and any mobile experience needs to reflect the brand values and present a consistent, trustworthy view of that brand. Think about the benefits of a device that is quite literally in the hands of the consumer 24/7 however don’t be obsessed and constricted with technical concerns. If you find yourself discussing technical issues in the concept stages, your campaign idea is too complicated.
There’s much to be said for a simple mobile campaign that works. There’s just as much said about a mobile campaign that doesn’t! Mobile promotions enter a very personal consumer space. You must be usable, reliable, trustworthy and polite whenever you enter it


SMS continues to be the No 1 use of mobile services. Until there’s a way to bypass the interface restrictions – ie the fact you have a tiny screen and have to type on a keyboard that is more suited to entering an alarm pin code than writing a message to your mates – mobile campaigns need to exploit the current feature set to the very best effect. Create a more personalised engagement, be more relevant with what consumers like and don’t like, remove the amount of clicking, scrolling and loading you have to do to share, act react with a campaign idea.
The temptation is to lose time and traction trying to develop the next big thing – often the next big thing is manifest as a content and feature heavy application or service that consumers find unusable and quickly abandon. The short and medium term success with mobile is likely to be finding ways to become as relevant and day to day as possible in the consumers lifestyle. Ideally marketers want to be associated with services and functions that become so important to consumers that consumers just can’t live without it.
If the marketing objective is to become more prominent and influential in a target consumers decision cycles, where better to become trusted and influential than on the device people trust the most with their everyday intimacies?

The technology is new however the challenges are the same. The first TV shows were basically plays recorded with a fixed camera, complete with actors walking off and on stage. There was no editing! Over time creative people began exploring and understanding the broadcast medium, experimenting with placing images and sounds together in a way which could create a compelling, emotive response in the viewer. Mobile is in the same infancy. Possibly it’s still controlled by the stage managers.

Creatives need to move into the medium and push the current feature set to the outer limits before looking for the killer app. We are continually waiting on the next big thing with the mobile platform, those that gain mindshare now will continue to own it as the network progresses, it’s better to avoid the gimmicky applications


Ensure it’s relevant. Being relevant means minicking how gen-c people like to converse. People are social beings and social companionship is a key factor in human life. People sort themselves into communities or social networks.
With a mobile device Gen – C can roam freely independent of parents. Virtual freedom is a key enabler for mobile devices. Quite literally you are in the hands of the consumer 24/7 and to reach and seduce the mobile consumer you need to extrapolate on that uniqueness.  People are social beings and social companionship is a key factor in human life. People sort themselves into communities or social networks. People are social beings and social companionship is a key factor in human life. People sort themselves into communities or social networks.

Google made search easy. Myspace made building a web page easy. Mobile X will surpass the keyboard and screen limitations and make mobile community easy. People are social beings and social companionship is a key factor in human life. People sort themselves into communities or social networks.

People are social beings and social companionship is a key factor in human life. People sort themselves into communities or social networks.Mobile commerce and EFTPOS is a key transactional space to explore for Gen-c. Their mobile account provides the only credit service they are likely to have approved. The wallet and phone were destined to be one.

People are social beings and social companionship is a key factor in human life. People sort themselves into communities or social networks.

There are some great community services evolving worldwide. As with most digital success stories, those who get their name established first tend to own the market.

Personalise the experience
Personality is everything. The phone is an extension of your own personality and the more organic and able to mimic your behaviours and patterns the more open and attached we will become to campaign content.

We are –  quite literally – in the hands of the consumer 24 hours a day, 7 days a week. Successful campaigns will encourage people’s natural instincts to be creative and to connect with people in the easiest way possible. With mobile, you just can’t personalise enough. Every piece of information a marketer presents to a consumer needs to be absolutely about that person. It’s a big effort to get content to a consumer and it’s a big effort for a consumer to accept and process any information you send. Make sure what they end up is a valuable interaction.The human interface elements of the mobile are the limiting factors. You have to hold it up to your ear while you talk, you have a tiny screen, and the keyboard is more conducive to entering an alarm pin code than writing elaborate messages to your mates. Any function or service that remembers and reduces the amount of clicking tapping and scrolling users have to do to use it will succeed in attracting consumer interest.

Involve your customers. SMS continues to be the No 1 mobile revenue opportunity. This is unlikely to change in the short term, and marketers have the most to gain by looking for ways to push the boundaries of the current feature set to the very maximum. The technology need not be intimidating. Take the technology out of the equation and the basic rules of marketing can create compelling and effective campaign ideas.  Brand subsidised activity will work. However this is not licence for another channel of interruptive advertising.


Mobile Advertising
Admob (Jan 29, 2007) reported that in 6 months (from June 2006 to January 2007), it had served 1 billion mobile Web advertisements to mobile community members (see Article 8 below)
In August last year Toyota partnered with the Fox network to produce video content for mobile phones. A series of 10 second mobile phone ads for the  launch of the new Yaris, produced by Saatchi & Saatchi Los Angeles.
Saatchi & Saatchi LA and The Hyperfactory recently launched a cross-channel promotion for Toyota’s PT Cruiser
The campaign blends text, banner, mobile TV and video advertising, while making use of Hyperfactory’s recently launched Mobile Media Network–an integrated 3G branded mobile platform.


Leverage the strengths of the device. We are continually constrained by the network. People now converse like their jaws are wired shut due thanks to the 160 character limit set by the carriers. We can’t browse a webpage on our phone because the screen and keyboard are too small. The future will be the network letting go enough for creative services to push and experiment with the medium as it stands.

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Brand Idol is Coming

While an irresistible Brand Personality is set to be paramount in connecting Brands with the Digital consumer, so it is the need for a credibility and consistency across the channel mix.  Which Digital Places suit your Brand? Which can you safely say do not?Digital is the opportunity to add crazy new dimensions to the Love Marks we nurture.  We get to direct how Brands best act and engage in the emerging channels consumers lead us to. 

Blog, chat, newsgroups, ratings sites, social networking, social directories – entire virtual worlds like secondlife.com. Game, desktop and mobile placements…. The constant is that the number of choices will continue to grow.Sure it’s a challenge keeping up but there’s no need for panic.  The traditional rules still apply.  Brand credibility, consistency and audience remain the core building blocks for Digital Brand dialogues.

A Digital Strategy Makes it Easy
A Digital Strategy is a process where we define and choose which channel best matches the digital brand values and expectations of the customers. Basically – what are the most credible places to engage with the customer, and how should we act within those places?Define a Digital Strategy and every other channel decision becomes easy.    


FLOG – When Channel Choice Goes Dad

It was only a matter of time before engineered truth emerged in the very personal trust circles of the Blog.

A FLOG is basically a fabricated BLOG set up as a tease or reveal.While the tease technique is well used in billboards, creative’s may need to do more than a basic cross over to win over Digital Consumers. 

Recent FLOG attempts from Sony, Walmart and McDonalds suggest the consumer backlash has the potential to impact negatively on how a clients’ brand is perceived.  The Consumerist ran a poll to determine the worst FLOGS for 2006.  This is an award show agencies probably do not want to add to their awards calendar. However not all agree that Brands Doing Bad is the end of all of your customer trust relationship. Stanford Research  suggests that Exciting Brands are likely to bounce back from a mistake while their Sincere counterpart may not.  

The key is leading clients with a process for gaining the most benefit in new and emerging digital places.

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Predictions for 2007

So what’s in store for us online in 2007?

Here are my 7 predictions

Second life brands
Agencies will have 2 people fulltime overseeing client blog and chat sites, and monitoring how client brands are being presented to the (online) world. Trend: http://www.secondlife.com
RSS will challenge email for marketing purposes as a 100% opt-in alternative to the deluge of 500 plus spam messages sent to each of us daily.

Tom Cruise
That Minority Report screen and mouse combo arrive -  Richard Simmons, Jazzersize and Writing a Brief merge in a scary collaboration of workout and work.   Like the first 30K plasma screens, wave one of this product is too expensive for most of us.
Trend: Take a good, long look at  the latest XBOX controllers.

vMoney
Virtual money arrives as a convenient, safer way to transact. Initially launched by a telco, it is adopted by youth subscribers keen on maybe a free credit feature. The service is accelerated into the mainstream as an alternative to credit cards as a trading bank offers free account services and better rewards when you use the mobile client.
Driver: GPRS is more secure than HTTP
 Trend: http://www.paygo.co.nz

A banner on Trademe
Will create more leads than an ad run in both the Herald and Dominion.
Trend. With 3,149,547 visitors a month and 1,485,040 registered users  Trademe is set to reach more readers than the Herald and Dominion combined
http://www.trademe.co.nz/Community/SiteStats.aspx

Youtube slips
Google set aside $500m as a legal pool for youtube related copyright issues.  This in my view is not going to be enough and there’s a legal blood bath on the horizon. As marketers we’ll see a control, paralysis and slow decline in household name user sites such as youtube as syndicated artists assert and sue for their slice of the cash pie

Disk space wins

…and the social network moves on. Online storage remains the killer app and whoever can provide enough of it, for free and with enough add-ons emerges as the next social meeting place of choice

Video mideo
This time next year the idea of sitting around waiting for Grey’s Anatomy to screen at 7.30 will seem as foreign as washing your clothes by hand. Sky and TVNZ mobile platforms will hit the mainstream with on demand content. The turning point will be a telco price war (like with TXT) and suddenly mobile video will be everywhere. At last we can watch a show on the dunny.  Mobile content authors will shoot up in prominence and smart marketers will own this channel…..

Itunes rocks but SpiralFrog rocks harder
Itunes is great if you have a credit card. Most kids don’t and they drive music which is why free music sites such as spiralfrog will emerge quickly on the local stage

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The Digital Line Between Consumer and Agency

Allowing?consumers to?decide the success or failure?of a marketing campaign by publishing unmoderated comments and content?on a campaign website raises as many questions as eyebrows.

While advocates of?traditional campaigns?run the risk of public criticism from their new media?counterparts?are the traditionalists in reality saving their clients from the very real risk of market failure?

?The question remains?- Is it?proven good practise to let public opinion determine the success or failure of your clients? products, or should some caution be practised when allowing user driven content in campaigns?
?

The Consumer and Brand Mix
In an attempt to better engage with the 25 to 35 year old car buyer Volvo?s C30 Free Will campaign takes a quirky turn on the ?be honest and the consumer will love you?? approach as it enables consumers to rate parts of the campaign creative.

Consumer?s have the option to rate short TVC?s which are a wide range of good and bad.

While the?site?appears?to have?escaped?the?bain of?Usability?testing – using just about every new flash?icon feature?available – ??the rating concept?creates a workable balance?of Brand?voice and consumer submitted content.

This approach is not new. GM launched a ?create your own ad? during a US release of The Apprentice in March. However?the destination site?really only lets you arrange pictures and put titles over images ? not the same as say – creating a movie.
This is not congen it?s advertisers not getting it…the campaign slipped away with little consumer interest.

Enter the FLOG
Fake boobs. Fake tan. Fake blog. It was only a matter of time before the FLOG came to advertising.
A FLOG is basically a fabricated blog set up as a tease or reveal. While the technique may work for billboards, it?s just not ok to present oneself in a BLOG and then reveal an alternative purpose, and the recent examples imply from Sony, Walmart and McDonalds suggest the consumer backlash has the potential to do real damage to how a clients? brand is perceived.
The Consumerist is running a poll of the worst FLOGS for 2006 ? a list agencies probably do not want to add to their awards calendar.

Let’s re-iterate
A digital strategy provides a framework for validating whether an online activity is a match.
?A sense of urgency is always justified, but there’s no reason to panic. Take stock of the brand assets and how they fit into this new landscape. Old media expertise is still the best foundation for building a successful new media engagement.? Brand credibility, accessibilty and audience remain the core building blocks of old and new media

The challenge for all agencies is finding a practical balance between readers participating in media and retaining appropriate editorial and brand control.
I guess it?s all just a question of how far you want to take the honesty angle.
http://www.youtube.com/watch?v=-uLxKzqpSSA

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It’s TV but not as we know it

One view of a promotions saves time and money
Eyemagnet is a simple service that broadcasts interactive promos to flat screens instore or at events. 

eyesite™ acts just like the control room in a TV station. It is a web
based interface which is used to create all content and manage
its scheduling

For clients this means one, consistent view of a promotion that can be delivered more economically.
For us it is the opportunity to build and display more creative, interactive promotions in a way Agencies can control

Search gets cooler
Now you can search for shoes that have a buckle like the one in a picture. You select part of a picture , the search engine finds similar matches..awesome  Welcome to shopping 2.0
 http://www.like.com/

..and (finally) gets a personality
I really like where this is going.  It’s engaging, irreverent and compelling. Try going back to a flat page after using this interactive search front end. It’s all about personality this year.
http://www.msdewey.com/

I really like where this is going.  It’s engaging, irreverent and compelling. Try going back to a flat page after using this interactive search front end. It’s all about personality this year.

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profile

With over 10 years experience leading interactive solutions Andrew heads strategic leadership and direction at Saatchi and Saatchi Interactive, New Zealand�s most awarded Interactive team.

Prior to launching the online agency emerge in 1999, Andrew was Senior
Consultant at Brave New World, Advantage Group and Internet Integrator, gen-i limited.

Andrew has significant experience in online and mobile solutions, having delivered solutions for Sony, Vodafone, The Army, Meridian Energy, Telecom, Air New Zealand, The Public Trust, Colmar Brunton, Coke Amatil, Telecom Directories to name a few.

Andrew was also a shareholder and developer of surf.co.nz, NZ�s most popular surf community.

?

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emerge – credentials and presentations 1999 – 2004

Here is the pitch and credentials presentation from my agency emerge in 2004.

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a few favourite things

A few Books I rate

Neuromancer William Gibson
En Saison d’enfer, The Drunken Boat- Arthur Rimbaud
My Idea of Fun Will Self
SteppenWolf Herman Hesse
Point Counter Point Aldous Huxley
Some Other Country Bill Bryson
Glengarry Glen Ross
London Fields Martin Amis
The World According to Garp
The Wasp Factory Iain Banks
Complicity Iain Banks
A Suitable Boy – Vikram Seth
A Man in Full Tom Woolf
Masters of the Universe Tom Woolf

Anything that Danielle Dax likes

 MUSIC CONTEMPORARY/ NOT SO CONTEMPORARY ; Pram / Gorillaz / Kings of Leon / Mars Volta / The Roots / Torque / Shock Headed Peters / Lydia Lunch / Arkkon / Jaga Jazzist / Kaito / Outkast / Aphex Twin [Richard D. James ]/ Talvin Singh/ Missy Elliott/ Eartha Kitt / This Heat / The Beta Band / cLOUDDEAD / Rokia Traore / Animal Collective / Radiohead / Roots Manuva / Franz Ferdinand / Alec Empire / Misty Roses / Pere Ubu / Muddy Waters / Mahalia Jackson / Nirvana /Luke Vibert / The Velvet Undergound / Miles Davis / Robert Wyatt / Captain Beefheart / Yes [up to 1974] / Andrea Parker / Jimi Hendrix / Frank Sinatra / Public Enemy / Stevie Wonder / Chrome / Beck / Os Mutantes / Can / Faust / Wire / P.J. Harvey / Prince / James Brown / Tom Waits / Elastica / Nick Drake / Deelite / Marvin Gaye / Deus / Trojan classics / Scissor Sisters / Diamanda Galas / Bjork/ /Yeah Yeah Yeahs / Acid Mothers Temple/ Muse /Neotropic / Node [Flood, Ed Buller etc.] /Lee ‘Scratch’ Perry / Tortoise / The Goats / Howlin’ Wolf / Cab Calloway / Eels / Andrew Liles/ Astrud Gilberto / Bessie Smith / Toumani Diabaté / Isotope 217 / Money Mark / Roxy music [early years] / Mira Calix / The Shaggs / Iggy and the Stooges / DE La Soul / The Orb / Alice Coltrane / Photek / Aretha Franklin/ Leafcutter John / Goldfrapp / Califone / Bonobo … FILM

COMPOSERS; Richard Rodney Bennett / Lalo Schifrin / Thomas Newman / Bernard Hermann / Ennio Morricone / Neal Hefti / Jerry Goldsmith / Georges Auric / John Barry.

MUSIC CLASSICAL; Pendereckii / Bela Bartok / Anne Lockwood / Arvo Part / Henri Chopin / Gustav Faure / Messiaen / Delia Derbyshire / Benjamin Britten / Gorecki / Taverner.

 ARTISTS: Barbara Hepworth / Helen Chadwick / Odilon Redon / Grayson Perry / Francis Bacon / Andy Goldsworthy / Cornelia Parker / Ed Keinholz / COBRA group / Cranach / Louise Bourgeios.

ARCHITECTS/DESIGNERS: Frank Gehry / Bart Prince / Rod Arad / Facteur Cheval / Werner Panton.

PHOTOGRAPHY/CINEMATOGRAPHY: Freddie Francis / Geoffrey Unsworth / Joel Peter Witkin / Cecil Beaton / Nan Goldin / Diane Arbus / Nan Goldin / Weegee / Man Ray + Lee Miller / John Blakemore / Jack Cardiff / Andre Kertetz. FILMS; Goodfellas / Liquid Sky / Legend of the Holy Drinker / The Innocents / Beauty and the Beast / Santa Sangre / Requiem for a Dream / Trainspotting / The Cabinet of Dr. Caligari / A Streetcar named Desire / Pulp Fiction / Beyond The Valley of the Dolls / Tetsuo the Ironman (pt.1) / Street of Crocodiles / Meet me In st. Louis / Eraserhead / Barberella/ Singing Ringing Tree / Alien / Padre Padrone / City of God / Raise the Red Lantern / A Chinese Ghost Story. BOOKS: Perfume / Crash / Behind the Scenes at the Museum / Birdsong / Gormenghast / u lysses / The Cement Garden / The Wasp Factory / The Shining / Tender is the Night / Lolita.

WRITERS: Lisa Pickard / Ian McEwan / F. Scott Fitzgerald / Marge Piercey / J.G. Ballard / James Joyce / Nabokov / Alison Weir / James Lovelock. CLOTHES/HAT DESIGN: Yuki / Erte / Vionett/ Sonja Delauney / Courreges / Shapirelli / Preen / Ossie Clark + Celia Birtwell / Jon Galliano / Avshalon Gur / Phillip Treacy / Manish Aurora / Rachel Auburn / Stephen Jones / Vivian Westwood / Edith Head.

Š

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Digital Seduction – Marketing Mag

New and emerging technologies can have a profound effect on marketers’ effectiveness in reaching customers and on their productivity levels. How can you resist the temptation? Tool time for marketers means taking advantage of every appropriate technology to work smarter. Of particular use are technologies that facilitate communication and overcome the tyranny of distance – such as videoconferencing – and technologies that make it easier to access information – for example PDAs. You may already be utilising the following key technologies – if not, give them some serious consideration.

http://www.archivesearch.co.nz/default.aspx?webid=MKT&articleid=7479

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H30.co.nz

Technical specification: H3O.CO.NZ
H3O.CO.NZ is a hub for the delivery of recreational information to mobile users. This is achieved by receiving reports and data from a range of content providers, formatting the data for use in the mobile environment, providing a web based interface so users can select the content they wish to receive, and then delivering the content from “on demand” or “on condition” through mobile networks. H3O.CO.NZ can support multiple carriers with either Mobile Phone and/or Paging services.
CONTENT PROVIDERS

Content comes into H3O.CO.NZ from the various providers through the internet, this can be FTP, Email, or HTTP. Each provider has specific data and formats that H3O.CO.NZ decodes and presents to the Web Interface for users to browse and also stores in a database waiting for requests to send to mobile users.
H3O.CO.NZ DATA BASE

The database has two parts:
1. User profiles, where a user logs into H3O.CO.NZ and creates a profile specific to their recreational pursuit, location and mobile delivery preference.
2. Data storage and presentation, where the data from each provider is stored and formatted for mobile and web delivery.
ON DEMAND INTERFACE

The “on demand” interface allows user to request the latest data or report for immediate delivery to their mobile. This involves the user calling a specific DDI number which maps to the information they are requesting. The DDI number does not answer the incoming call but instead decodes the users mobile number thus allowing a return SMS message with the requested information. The “on demand” interface communicates with the H3O.CO.NZ database using email.
MESSAGE DELIVERY

The H3O.CO.NZ database formats each message for delivery and sends to the individual users mobile using message gateways. H3O.CO.NZ has partnerships with various companies that provide message gateways for delivery to multiple carriers. The message gateways provide access for H3O.CO.NZ via the internet. Each message gateway has specific formats for delivery, namely PET/TAP interface (Industry standard Paging Entry Terminal Protocol) or email.

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surf.co.nz

Surf.co.nz
Press Release March 2001
Surfing is a sport which relies on intuition, talent and sheer balls, but it is also a lifestyle choice for many of its followers who remain loyal to surfing throughout their entire lives.

Surf.co.nz recognises this fact, serving as New Zealand’s foremost point of contact for the local surfing community.

By having instant access to surf cams around the country as well as receiving regular updates on surf events and conditions around New Zealand and the world, surf.co.nz users have an edge over their peers when it comes to on the spot information about the recreational activity they do most – one of the hottest sports globally in the new millennium.

This edge is also created for advertisers with an interest in the site – “our email and newsletter services provide free product offers and industry information users cannot get in traditional media forms” say Andrew Larkin and Keith Redman, head honchos at surf.co.nz. They are able to collate a detailed understanding of who uses the site, and what those individuals desire in a world of unparalleled consumer choice.

Surf.co.nz is New Zealand’s leading sports site according to real time traffic service hitwise.co.nz, recording a regular 14,500 unique visitors a day. The site has a high profile in the surfing community, with 75% of users visiting the site at least three times a week.

Now moving into it’s fourth year, the site has created an online community all of its own, a group of loyal consumers who keep coming back for more.

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Gen-i presentations 1998

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WWW7 conference – Brisbane Australia

I was a delegate at the WWW7 conference and wrote the attached article on the event.

click here for the article I wrote – www7 conference 1998 – brisbane australia

A personal highlight for me was meeting Tim Berners- Lee

WELCOME

http://www7.scu.edu.au/00/index.htm

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